TRACKS & ARENAS // 12 MAPS

WHERE THE
ROAD ENDS.

Ruined cities, a burned forest, an exclusion zone, a rail yard, a quarantined harbour and an open-world coast. Most maps host all three event types: a race, an arena and a zombie hunt.

22 CAREER RACES15 DEATHMATCH ARENAS14 ZOMBIE HUNTS01 OPEN-WORLD COAST

TWELVE PLACES
TO DIE FAST.

The career runs in a set order, and so does the Deathmatch series. The numbers show where each event sits in the Career and Deathmatch series.

Central Approach start gantry
RACEARENAHUNT
RUINED CITY

CENTRAL APPROACH

Where the championship starts: a wide boulevard into a downtown of gutted tower blocks.

  • Central Approach CAREER 01
  • Arena DEATHMATCH 01
  • Bounty hunt ZOMBIE HUNT
Ringworks start gantry
RACEARENAHUNT
INDUSTRIAL RING

RINGWORKS

A sculpted ring of raised berms and sunken trenches around a ruined works. Two layouts.

  • Ringworks CAREER 02
  • Ringworks Speedbowl CAREER 10
  • Arena DEATHMATCH 07
  • Bounty hunt ZOMBIE HUNT
The Dead Coast freight route
OPEN WORLD8 RACES4 ARENAS4 HUNTS
OPEN WORLD // 8 DISTRICTS

THE DEAD COAST

A coastal region of eight districts: Bone Quarry, Radio Ridge, the Quarantine, the Dead City, the Iron Graveyard, the Hellfire Refinery, the freight yards and the harbour. Its races are long-form events of about 30 minutes each.

  • Iron Ring — 6.9 km lap CAREER 03
  • Quarry Drop — 6.1 km lap CAREER 06
  • Signal Run — 4.8 km lap CAREER 08
  • Quarantine Breakout — 4.4 km lap CAREER 11
  • Urban Wreckage — 4.1 km lap CAREER 13
  • Hellfire Circuit — 4.4 km lap CAREER 16
  • Freight to the Sea — 9.0 km lap CAREER 19
  • Last Highway Run — 10.3 km lap CAREER 21
  • Four arenas DEATHMATCH 11–14
  • Four bounty hunts ZOMBIE HUNT
Downtown start gantry
RACEARENAHUNT
CITY CENTRE

DOWNTOWN

An 8.2 km street circuit through a city-centre grid of side streets, with a climb up to the Hill Road lookout.

  • Downtown CAREER 04
  • Downtown Grid CAREER 14
  • Arena DEATHMATCH 09
  • Bounty hunt ZOMBIE HUNT
Burnt Pines start gantry
RACEARENAHUNT
BURNED FOREST

BURNT PINES

A burned forest and a ruined lumber town, crossed by a collapsed motorway junction. One of the longest laps in the game at 14.6 km.

  • Burnt Pines CAREER 05
  • Arena DEATHMATCH 02
  • Bounty hunt ZOMBIE HUNT
Ironworks start gantry
RACEARENAHUNT
MILITARY BASE

IRONWORKS

A fortified military base and its industrial outskirts. Two layouts.

  • Ironworks Short CAREER 07
  • Ironworks CAREER 15
  • Arena DEATHMATCH 08
  • Bounty hunt ZOMBIE HUNT
Rivergate start gantry
RACEARENAHUNT
CITY ON THE RIVER

RIVERGATE

A city centre on the water: a central plaza, a motorway and a harbour. Two layouts.

  • Rivergate CAREER 09
  • Rivergate East CAREER 20
  • Arena DEATHMATCH 10
  • Bounty hunt ZOMBIE HUNT
The Zone start gantry
RACEARENAHUNT
EXCLUSION ZONE

THE ZONE

An exclusion-zone plant and its abandoned workers' town, packed with derelict factory halls.

  • The Zone CAREER 12
  • Arena DEATHMATCH 03
  • Bounty hunt ZOMBIE HUNT
Marshalling Yard start gantry
RACEARENAHUNT
RAIL JUNCTION

MARSHALLING YARD

A wrecked railway junction town. A 5.3 km lap through freight yards and sidings.

  • Marshalling Yard CAREER 17
  • Arena DEATHMATCH 04
  • Bounty hunt ZOMBIE HUNT
Outbreak harbour city
RACEARENAHUNT
QUARANTINED HARBOUR

OUTBREAK

The quarantined harbour city. A 6.0 km street lap along the east boulevard, the bay coast road and the south shore, past the military post on the plaza and over the harbour arc.

  • Outbreak CAREER 18
  • Roundabout park arena DEATHMATCH 06
  • Bounty hunt ZOMBIE HUNT
Dead Reactor
FINALEARENAHUNT
THE SILENT ZONE

DEAD REACTOR

The last race of the championship, run through the Silent Zone around a dead reactor. Win here and the title is yours.

  • Dead Reactor CAREER 22 — FINALE
  • Arena DEATHMATCH 05
  • Bounty hunt ZOMBIE HUNT
Demolition Arena
DEATHMATCH FINALE
OVAL ARENA

DEMOLITION ARENA

An oval arena built for one thing. The final fight of the Deathmatch series: the overall winner is decided on summed arena points.

  • Demolition Arena DEATHMATCH 15 — FINALE

Screens are in-engine start-line previews from the development build. Event order and lap counts can change with balancing.

MORE MAPS
ARE COMING.

Several more maps are already in development and are planned for updates after the alpha: a 19 km industrial circuit, a night harbour, a quarry, a raceway and more, plus reverse layouts of existing tracks.

SEE THE ROADMAP
IN THE WORKS
AFTER THE ALPHANEW ROADS
RUSTWORKSINDUSTRIAL DISTRICT
PORT KESSELNIGHT HARBOUR
GRAVELOCKQUARRY
DEAD WIND RACEWAYCIRCUIT
REVERSE ROUTES4 TRACKS